![]() One-shot players may find themselves at a loss when the short campaign closes. For those with an eye for perfection and optimization, re-playing Boomerang X to hit better and better times acts as the replay value. It’s just a shame there’s not a lot of fuel in the engine.ĭepending on how you view it, the longing for more by the time the game ends could be a great thing or an awful thing. Every cog moves together, a well-oiled machine constantly in motion, very rarely chugging. The challenge at hand requires the player to learn, understand and learn again, projecting a fluent gameplay loop that rewards the player for creative plays and strategic moves.īoomerang X is a sum of its parts, a balanced gameplay experience that has unwavering confidence in its mechanics while building enough of a narrative between engagements to keep the game’s pace at a good level. Thankfully, Boomerang X confidently keeps things level, never feeling cheap or unfair. It’s tricky to keep the balance between unique enemies, ensuring the player still has a chance at success. Each enemy has its own unique attack pattern and style, with some being more a nuisance than a direct threat. Unmarked enemies will still attack and hinder you, creating the requirement of learning how to deal with multiple foes. Levels are separated into arenas, with some foes being marked for death. Hazards, enemy types and layouts differ from point to point, with the only constant being the requirement to kill certain enemies to progress. Neatly cut into slices, Boomerang X ’s story is paced across a number of environments, each with its own unique elements. Undeniably an asset on their own merit, the synergy that can be crafted between them is where Boomerang X shines. Double jumps, combative strikes, slow-motion are a few of the fairly robust skills that can be acquired. ![]() A deadly tool of throwing-based death, made even more deadly when combined with a glut of skills unlocked through the 4(ish) hours of the campaign. There are no guns in sight, only you and your boomerang. It’s that axis that allows Boomerang X to tilt and turn into various directions, but also limit it from dropping too low or elevating it beyond a certain point. Those fresh from the likes of Doom Eternal may see similar elements to how the combat builds around management and priority over simply killing. With a focus on mechanics over anything else, Boomerang X is a finely tuned set of parts that work in tandem, producing a flawless flow of platforming, combat, and dealing with crowds of enemies. MonsterVine was supplied with a Steam code for review The difficulty in reviewing such an experience is a challenge, but a challenge worth investing in. A constant struggle between nailing a concept and never quite going beyond it creates an odd, but curious gameplay experience. Figuring out the best course of attack for some of the tougher creatures added a nice strategic element to Boomerang X beyond just having well-placed throws.Boomerang X plays it safe while never being afraid to flex its creative soul. I enjoyed the variety of enemies, and how each new area seemed to bring with it a new challenging foe. Others, like the strange summoning demons a little later on, can only be destroyed with a well-aimed shot at their crystalline weak points. Some of them, like the aforementioned spiders, are as simple to kill as aiming your boomerang and letting it fly. Some creatures resemble horrible bloated spiders, while others look like nightmare squid who've learned to free themselves from the shackles of their oceanfaring lives.Īs you move through the world of Boomerang X you’ll discover more kinds of enemies, each with different attacks and powers. They remind me very much of the Shadow Beasts in The Legend of Zelda: Twilight Princess, and that's not the only Nintendo vibe Boomerang X throws off (but more on that later). ![]() ![]() You're immediately thrown into a battle with mysterious beasts, their only defining features being their dark shadowy shapes and the occasional colored weak points. Once you get past the brief intro, it's game on.
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